What is STEAM?



Firstly, let’s address the fact that STEAM education is not a new concept. It is a form of learning that combines two or more fields teaching students that these are integrated into real life, why learn mathematics and science separately when in actuality these are applied and relevant simultaneously.

STEAM stands for:

  • Science
  • Technology
  • Engineering
  • Arts
  • Mathematics

By applying the Arts to STEAM we now have an all-encompassing system, that embraces the scientific concepts coupled with the arts genus. I came across a great example of this, an architect requires the use of Science, Technology, Engineering, and Mathematics in their day-to-day, but let’s not forget that they also require Arts to create visually impressive structures.

STEAM supports

  • Critical Thinking
  • Creativity
  • Innovation
  • Collaboration
  • Problem Solving
  • Time Management
  • Communication
  • Confidence

To put it simply, STEAM is a learning template for the minds of the 21st century and beyond, stretching past the traditional classroom subjects and enabling children to think outside the box and applying a diverse set of skills. Ultimately the five pillars of STEAM learning are intended to prepare young minds for the fast-paced, digital, connected, technologically progressive, and collaborative work environments that are ever-evolving at a rapid rate. It is more effective at engaging, inspiring, and passion-evoking as it has meaning and the ability to connect with students at any level.

To help make STEAM easier to understand, I've created easy-to-shop pages, identifying which type applies to each product, pop over and take a walk through products that are shaping our future thinkers.